Devlog 8


When developing our game I felt as if the process was really interesting. When I asked about the designs for the cards Zaiyan was going to make he went above and beyond in making the cards. The cards themselves feel right when looking at them, I don't understand why or how I came to that conclusion but I guess you could call it a gut feeling. "Filter #1: Artistic impulse: This is the most personal of the filters. You, as the designer, basically ask yourself whether the game “feels right” to you, and if it does, it passes the test. If it doesn’t, something needs to change. Your gut feelings and the gut feelings of your team are important. They won’t always be right, but the other filters will balance that out." - Macklin and Sharp - Chapter 8: The Game Improves Through Iteration. We wanted the game to have a sense of speed and we kept that philosophy throughout the development process. Another thing was making the game fun for everyone, we did a simple numeral-based game like Uno but added way less complexity with the colored rule but more ways to play the game. It was more akin to blackjack than really Uno. Players had to not go over a certain number and if they did they lost the game. "Filter #2: Demographics: Your game is likely to have an intended audience. This might be an age bracket, or a gender, or some other distinct audience (e.g., “golf enthusiasts”). You have to consider whether your design is right for the demographic you are targeting." - Macklin and Sharp - Chapter 8: The Game Improves Through Iteration. In the end, we were trying to design a game that people would actually enjoy whether it's through the fast-paced gameplay or for the fact it can be enjoyed throughout all ages. "Filter #3: Experience design: To apply this filter, take into account everything you know about creating a good experience, including aesthetics, interest curves, resonant theme, and game balancing. Many of the lenses in this book are about experience design—to pass this filter, your game must stand up to the scrutiny of many lenses."

Leave a comment

Log in with itch.io to leave a comment.