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Devlog 10
October 28, 2023
by
Stokes0501
Our development progress seems to be very steady, I was in charge of creating characters and their stats. Whether it was their Hitpoints or Powers, I had to make sure it was balanced but still enjoyab...
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Devlog 9
October 20, 2023
by
Stokes0501
When we were playing Battle Battle this week I noticed a lot of things when playtesting each player, one of those things being the balancing of the game. Each person I beat had low-end powers or abili...
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Devlog 8
October 13, 2023
by
Stokes0501
When developing our game I felt as if the process was really interesting. When I asked about the designs for the cards Zaiyan was going to make he went above and beyond in making the cards. The cards...
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Devlog 7
October 06, 2023
by
Stokes0501
When I was in class observing the standard match and the special card match, I noticed a lot of great ideas but also a lot of refinery during the matches when we put each new rule and practice into pl...
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Devlog 6
October 01, 2023
by
Stokes0501
Since I wasn't able to attend class I will talk about ideas to add to the traveling game for my group and which one I liked out of the three ideas. The one game idea that caught my eye was making a Vo...
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Devlog 5
September 22, 2023
by
Stokes0501
When I was game-testing the board game, Beamer, I noticed a lot of content they could have added to the board and for the players. "Testing: The process of planning, organizing, running, and documenti...
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Devlog 4
September 15, 2023
by
Stokes0501
In our board game, we chose the idea of curling as our type of sport for the project. We decided on the name of the game being Skrewball, it was loosely based on the naming scheme of Sorry since in th...
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Devlog Journal 3
September 08, 2023
by
Stokes0501
In class, my colleagues and I altered the Up The River game and used 3 out of the 6 play design elements: Action, Rules, and Players. We altered how the waves worked, landing the numbers 3 and 6 on a...
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